7/26/2023 0 Comments Particle playground vs popcorn fx![]() Fixed conf file loading when loading from a read-only location. Added multi-object editing for FX components. Fixed orthographic cameras support (see PopcornFX Preferences.) Attribute samplers : shapes, textures, curves. !\ Moved from C# assemblies to sources (see (Unity_Plugin)). I'm pleased to announce the v2.8 of the plugin is now live! What you can expect for the 2.8 is, among other things, sampler attributes (shapes, skinned meshes, textures, curves, text), full access to the C# sources of the plugin (still working on a sturdy solution to upgrade from a project created with the assemblies, coming up nicely) and OpenGL Core support for Macos and Linux! We might need to fix that, since Forward rendering mode has been supported for a very long time, now.įor the record, I'm currently wrapping things up for the next release of the plugin, making sure everything works on all the supported platforms and so on. It turns out the PS4 doesn't implement the command buffer interface properly with regards to access to the rendering : Thanks for your interest in PopcornFX! Which tutorial are you talking about? Must be a pretty old one. ![]() ![]() ![]() Indeed we recently opened our own store, it allows us to provide different licensing schemes, including the personal license, thanks for pointing it : We do have an XBone port, PS4 is lagging behind, unfortunately for technical reasons on Unity's side. Hi there, it's been a while since I last posted here. ![]()
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